Skills

Conduct user research to gather insights into user behaviors, preferences, and motivations throughout the user journey, employing various qualitative and quantitative research methods.

Create user-centric high-fidelity prototypes that accurately represent the user interface and functionality of digital products, applying user insights to design interactive prototypes that address user needs and preferences.

Iterate based on user feedback through prototype testing and refinement to enhance their designs, demonstrating the ability to analyze feedback effectively and make informed design decisions.

Skills

Conduct user research to gather insights into user behaviors, preferences, and motivations throughout the user journey, employing various qualitative and quantitative research methods.

Create user-centric high-fidelity prototypes that accurately represent the user interface and functionality of digital products, applying user insights to design interactive prototypes that address user needs and preferences.

Iterate based on user feedback through prototype testing and refinement to enhance their designs, demonstrating the ability to analyze feedback effectively and make informed design decisions.

Skills

Conduct user research to gather insights into user behaviors, preferences, and motivations throughout the user journey, employing various qualitative and quantitative research methods.

Create user-centric high-fidelity prototypes that accurately represent the user interface and functionality of digital products, applying user insights to design interactive prototypes that address user needs and preferences.

Iterate based on user feedback through prototype testing and refinement to enhance their designs, demonstrating the ability to analyze feedback effectively and make informed design decisions.

Lessons breakdown

Lesson 1 - User-Centred Design Principles


Lesson 2 - Empathize Phase: Introduction & desk research


Lesson 3 - Empathize Phase: Understanding competitors' offerings to users and prioritizing insights


Lesson 4 - Empathize Phase: Understanding user needs and behaviors


Lesson 5 - Define Phase: Creating User Personas


Lesson 6 - Define Phase: Mapping Touchpoints & Defining the Problem


Lesson 7 - Ideate Phase: Generating Ideas


Lesson 8 - Ideate Phase: Creating concepts


Lesson 9 - Prototype Phase: Creating user flows & storyboard


Lesson 10 - Prototype Phase: Creating wireframes


Lesson 11 - Prototype Phase: Creating low-fidelity prototypes


Lesson 12 - Test Phase: Best practices for user testing


Lesson 13 - Test Phase: Collecting insights and preparing key insights


Lesson 14 - Iterating and refining prototypes based on user feedback and analytics


Lesson 15 - Presenting and communicating design solutions to stakeholders

Lessons breakdown

Lesson 1 - User-Centred Design Principles


Lesson 2 - Empathize Phase: Introduction & desk research


Lesson 3 - Empathize Phase: Understanding competitors' offerings to users and prioritizing insights


Lesson 4 - Empathize Phase: Understanding user needs and behaviors


Lesson 5 - Define Phase: Creating User Personas


Lesson 6 - Define Phase: Mapping Touchpoints & Defining the Problem


Lesson 7 - Ideate Phase: Generating Ideas


Lesson 8 - Ideate Phase: Creating concepts


Lesson 9 - Prototype Phase: Creating user flows & storyboard


Lesson 10 - Prototype Phase: Creating wireframes


Lesson 11 - Prototype Phase: Creating low-fidelity prototypes


Lesson 12 - Test Phase: Best practices for user testing


Lesson 13 - Test Phase: Collecting insights and preparing key insights


Lesson 14 - Iterating and refining prototypes based on user feedback and analytics


Lesson 15 - Presenting and communicating design solutions to stakeholders

Lessons breakdown

Lesson 1 - User-Centred Design Principles


Lesson 2 - Empathize Phase: Introduction & desk research


Lesson 3 - Empathize Phase: Understanding competitors' offerings to users and prioritizing insights


Lesson 4 - Empathize Phase: Understanding user needs and behaviors


Lesson 5 - Define Phase: Creating User Personas


Lesson 6 - Define Phase: Mapping Touchpoints & Defining the Problem


Lesson 7 - Ideate Phase: Generating Ideas


Lesson 8 - Ideate Phase: Creating concepts


Lesson 9 - Prototype Phase: Creating user flows & storyboard


Lesson 10 - Prototype Phase: Creating wireframes


Lesson 11 - Prototype Phase: Creating low-fidelity prototypes


Lesson 12 - Test Phase: Best practices for user testing


Lesson 13 - Test Phase: Collecting insights and preparing key insights


Lesson 14 - Iterating and refining prototypes based on user feedback and analytics


Lesson 15 - Presenting and communicating design solutions to stakeholders

Final Assessment

The final assignment for this course will be a review of what you've studied.

Final Assessment

The final assignment for this course will be a review of what you've studied.

Final Assessment

The final assignment for this course will be a review of what you've studied.

£349.00

£349.00

User

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User

100% Online

User

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Watch

15 Lessons

Watch

15 Lessons

Watch

15 Lessons

Award

Certificate upon completion

Award

Certificate upon completion

Award

Certificate upon completion

What our students say

What our students say

Don’t just take our word for it! Here’s what our learners have to say about their journey with us.

Don’t just take our word for it! Here’s what our learners have to say about their journey with us.

What our students say

Don’t just take our word for it! Here’s what our learners have to say about their journey with us.

"I chose LSDM because of the online accessibility to it. You can learn at your own pace, and it was just a course that looked very interesting to me to take."

Vian Roos

Linkedin

"I chose LSDM because of the online accessibility to it. You can learn at your own pace, and it was just a course that looked very interesting to me to take."

Vian Roos

Linkedin

"I chose LSDM because of the online accessibility to it. You can learn at your own pace, and it was just a course that looked very interesting to me to take."

Vian Roos

Linkedin

"I had the chance to further my education and doing it at home and keep working, so it was the perfect balance."

Ludovic Dumas

Linkedin

"I had the chance to further my education and doing it at home and keep working, so it was the perfect balance."

Ludovic Dumas

Linkedin

"I had the chance to further my education and doing it at home and keep working, so it was the perfect balance."

Ludovic Dumas

Linkedin
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Who it's for

Who it's for

Who it's for

Our programmes are designed for professionals who want to lead in marketing, product, and design — not just keep up. Whether you’re starting out, pivoting careers, or deepening your expertise, this learning experience is built for you.

Marketers who want to speak the language of design and build campaigns that convert.

Designers aiming to expand their strategic thinking and business impact.

Career changers moving into digital roles across UX, branding, and product.

Founders & freelancers balancing multiple roles and skill sets.

Creative professionals wanting practical projects and portfolio-ready outcomes.

Earn a recognised certificate

Earn a recognised certificate

Earn a recognised certificate

When you complete a programme, you’ll receive a digital certificate issued by the London School of Design and Marketing. It’s recognised by employers and trusted by professionals in creative and digital industries.

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Related programmes

Related programmes

Related programmes

Be the first to learn

Select the programmes you’re interested in and secure your spot for early-access pricing. Only 100 spots.

Be the first to learn

Select the programmes you’re interested in and secure your spot for early-access pricing.